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Rubik Beginner
🧭 Going further

Next steps towards speedcubing (CFOP)

Your path

  1. Solve fluently with this method without looking at the guide (about 1–2 minutes)
  2. Build the white cross directly on the bottom, skipping the daisy (Cross)
  3. 4LLL (4-Look Last Layer): about 16 more algorithms replace steps 5–8 with four looks: 2-look OLL + 2-look PLL
  4. Intuitive F2L: pair a corner with its edge and insert them together, replacing steps 3–4 (it builds on the idea from step 4)
  5. Full CFOP: Cross → F2L → OLL (57 algorithms) → PLL (21 algorithms), under 20 seconds

▶ Algorithm library (tap to watch)

Standard algorithms used by speedcubers, in the notation you’ve already learned.

📖 Glossary

Algorithm
A fixed sequence of moves with a known effect
Notation
Letters that describe moves, e.g. R U F
Centre / Edge / Corner
The three kinds of piece
Layer
Top, middle or bottom slice of the cube
Daisy
White edges around the yellow centre
Cross
Four edges solved around a centre
F2L
First Two Layers
OLL
Orient Last Layer – make the top one colour
PLL
Permute Last Layer – move the top pieces into place
AUF
Adjust U Face – the final turn of the top
Trigger
A short, common move group such as R U R’ U’
Sexy move
R U R’ U’
Sune / Anti-Sune
Algorithms that twist the yellow corners
Headlights
Two matching corners on one side
Bar
A side whose whole top row matches
Commutator
The A B A’ B’ pattern that touches few pieces
Scramble
Random moves before a solve (WCA uses 20+)
ao5
Average of 5 (best and worst dropped)
TPS
Turns per second

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